
Being a hero isn't about having power. It's knowing what you use it for.
Four generations ago, the first documented Quirk appeared in a child in Quian Shan, China: a luminous ability that no one could explain and that the world would take decades to accept as the new normal. Now, eighty percent of the global population has a Quirk — a unique power, genetically inherited with variations that make each manifestation distinct from all others — and society has reorganized a good part of its legal, economic and institutional structures around that reality. Heroes are the certified guardians of public order, licensed by the government to use their Quirks in the exercise of their duties. Villains are those who use them outside that framework, for whatever reasons. And in between is everything the real world always places in between: moral grays, structures that benefit some at the cost of others, young people who want to change the world and don't always know in which direction, and the persistent question of whether a system that depends on people with extraordinary powers being extraordinarily good people is really a system or simply a kind of hope in uniform.
Create a character and experience AI-driven adventures in this world. Free to start.
Play freeI already have an account — Log in